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halson- 03-27-2007
JAD MINIGAME ( SCRIPT )
Purpose: Add full fight pit waves Difficulty: 5 Assumed Knowledge: Common Sense Server Base: Any Classes Modified: client.java, npc.java, npcHandler.java player.java Procedure: Go ahead and stuff this into client.java, or make it a handler if you so please. (You will need to edit the codes a bit if you make a handler!) Step 1: Code: public void startPit() { if (myPit == 0) { myPit = maxPits+1; maxPits++; sendMessage("You are now registered for Fight Pits."); sendMessage("Get your stuff ready and enter the door..."); } if (myPit != 0) { wave1(); pitin = myPit; sendMessage("Good Luck!"); server.npcHandler.canAdd = 1; teleportToX = 2412; teleportToY = 5117; } } public void wave1() { spawnPit(2627, 2402, 5097); spawnPit(2627, 2397, 5095); spawnPit(2627, 2391, 5093); spawnPit(2629, 2390, 5087); spawnPit(2629, 2393, 5082); } public void wave2() { spawnPit(2629, 2400, 5080); spawnPit(2627, 2394, 5579); spawnPit(2598, 2391, 5084); spawnPit(2598, 2389, 5089); spawnPit(2631, 2395, 5090); } public void wave3() { spawnPit(2631, 2410, 5081); spawnPit(2631, 2402, 5067); spawnPit(2591, 2405, 5079); spawnPit(2591, 2390, 5089); spawnPit(2591, 2386, 5081); } public void wave4() { spawnPit(2627, 2402, 5097); spawnPit(2627, 2397, 5095); spawnPit(2627, 2391, 5093); spawnPit(2629, 2390, 5087); spawnPit(2629, 2393, 5082); } public void wave5() { spawnPit(2629, 2400, 5080); spawnPit(2627, 2394, 5579); spawnPit(2598, 2391, 5084); spawnPit(2598, 2389, 5089); spawnPit(2631, 2395, 5090); } public void wave6() { spawnPit(2591, 2396, 5077); spawnPit(2591, 2403, 5078); spawnPit(2591, 2392, 5084); spawnPit(2604, 2385, 5087); spawnPit(2604, 2390, 5094); } public void wave7() { spawnPit(2604, 2397, 5100); spawnPit(2604, 2407, 5097); spawnPit(2610, 2412, 5083); spawnPit(2610, 2408, 5070); spawnPit(2610, 2403, 5078); } public void wave8() { spawnPit(2629, 2400, 5080); spawnPit(2627, 2394, 5579); spawnPit(2598, 2391, 5084); spawnPit(2598, 2389, 5089); spawnPit(2631, 2395, 5090); } public void wave9() { spawnPit(2591, 2396, 5077); spawnPit(2591, 2403, 5078); spawnPit(2591, 2392, 5084); spawnPit(2604, 2385, 5087); spawnPit(2604, 2390, 5094); } public void wave10() { spawnPit(2745, 2396, 5077); spawnPit(2627, 2402, 5097); spawnPit(2627, 2397, 5095); spawnPit(2627, 2391, 5093); } public static int maxPits = 0; public void spawnPit(int id, int x, int y) { pitNPC(myPit, id, x, y, 1); } public void pitNPC(int pit, int npcType, int x, int y, int WalkingType) { int HP = server.npcHandler.GetNpcListHP(npcType); // first, search for a free slot int slot = -1; for (int i = 1; i < server.npcHandler.maxNPCs; i++) { if (server.npcHandler.npcs == null) { slot = i; break; } } if(slot == -1) return; // no free slot found if(HP <= 0) { HP = 1; } NPC newNPC = new NPC(slot, npcType); newNPC.absX = x; newNPC.absY = y; newNPC.makeX = x; newNPC.makeY = y; newNPC.Pit = pit; newNPC.moverangeX1 = x; newNPC.moverangeY1 = y; newNPC.moverangeX2 = x; newNPC.moverangeY2 = y; newNPC.walkingType = WalkingType; newNPC.HP = HP; newNPC.Respawns= false; newNPC.MaxHP = HP; newNPC.MaxHit = (int)Math.floor((HP / 10)); if (newNPC.MaxHit < 1) { newNPC.MaxHit = 1; } newNPC.heightLevel = 0; server.npcHandler.npcs = newNPC; } public int ccadd = 0; In your boolean process add Code: if (server.npcHandler.tzhaarkillz == 4 && server.npcHandler.canAdd == 1 && ccadd == 0) { wave2(); server.npcHandler.canAdd = 2; ccadd = 1; } if (server.npcHandler.tzhaarkillz == 8 && server.npcHandler.canAdd == 2 && ccadd == 1) { wave3(); server.npcHandler.canAdd = 3; ccadd = 2; } if (server.npcHandler.tzhaarkillz == 12 && server.npcHandler.canAdd == 3 && ccadd == 2) { wave4(); server.npcHandler.canAdd = 4; ccadd = 3; } if (server.npcHandler.tzhaarkillz == 16 && server.npcHandler.canAdd == 4 && ccadd == 3) { wave5(); server.npcHandler.canAdd = 5; ccadd = 4; } if (server.npcHandler.tzhaarkillz == 20 && server.npcHandler.canAdd == 5 && ccadd == 4) { wave6(); server.npcHandler.canAdd = 6; ccadd = 5; } if (server.npcHandler.tzhaarkillz == 24 && server.npcHandler.canAdd == 6 && ccadd == 5) { wave7(); server.npcHandler.canAdd = 7; ccadd = 6; } if (server.npcHandler.tzhaarkillz == 28 && server.npcHandler.canAdd == 7 && ccadd == 6) { wave8(); server.npcHandler.canAdd = 8; ccadd = 7; } if (server.npcHandler.tzhaarkillz == 32 && server.npcHandler.canAdd == 8 && ccadd == 7) { wave9(); server.npcHandler.canAdd = 9; ccadd = 8; } if (server.npcHandler.tzhaarkillz == 36 && server.npcHandler.canAdd == 9 && ccadd == 8) { wave10(); server.npcHandler.canAdd = 10; ccadd = 0; } if (server.npcHandler.tzhaarkillz == 40 && server.npcHandler.canAdd == 10) { sendMessage("Congratulations, You beat the Fight Pit Waves!"); server.npcHandler.canAdd = 0; server.npcHandler.tzhaarkillz = 0; sendMessage("You are awarded a fire cape!"); teleportToX = 3254; teleportToY = 3426; addItem(6570, 1); } Step 2: This stuff goes in player.java Code: public int myPit = 0; public int pitin = 0; Find public boolean withinDistance Replace those two booleans with this... Code: public boolean withinDistance(Player otherPlr) { if(heightLevel != otherPlr.heightLevel /*|| WhosHouse != otherPlr.WhosHouse*/ || pitin != otherPlr.pitin) return false; int deltaX = otherPlr.absX-absX, deltaY = otherPlr.absY-absY; return deltaX <= 15 && deltaX >= -16 && deltaY <= 15 && deltaY >= -16; } public boolean withinDistance(NPC npc) { if (heightLevel != npc.heightLevel /*|| npc.NWhosHouse != WhosHouse */|| npc.Pit != pitin) return false; if (npc.NeedRespawn == true) return false; int deltaX = npc.absX-absX, deltaY = npc.absY-absY; return deltaX <= 15 && deltaX >= -16 && deltaY <= 15 && deltaY >= -16; } Step 3: This stuff goes in npc.java Code: public int Pit = 0; Step 4: Lastly this stuff goes in npcHANDLER.java Code: public int canAdd = 0; public int tzhaarkillz = 0; Find Code: rat deadadd this under that Code: } else if (npcs.npcType == 2591 || npcs.npcType == 2592 || npcs.npcType == 2593 || npcs.npcType == 2594 || npcs.npcType == 2595 || npcs.npcType == 2596 || npcs.npcType == 2597 || npcs.npcType == 2598 || npcs.npcType == 2599 || npcs.npcType == 2600 || npcs.npcType == 2601 || npcs.npcType == 2602 || npcs.npcType == 2603 || npcs.npcType == 2604 || npcs.npcType == 2605 || npcs.npcType == 2606 || npcs.npcType == 2607 || npcs.npcType == 2608 || npcs.npcType == 2609 || npcs.npcType == 2610 || npcs.npcType == 2611 || npcs.npcType == 2612 || npcs.npcType == 2613 || npcs.npcType == 2614 || npcs.npcType == 2615 || npcs.npcType == 2616 || npcs.npcType == 2627 || npcs.npcType == 2628 || npcs.npcType == 2629 || npcs.npcType == 2630 || npcs.npcType == 2631 || npcs.npcType == 2632 || npcs.npcType == 2740 || npcs.npcType == 2745) { tzhaarkillz += 1; ================================================ Theres the base, you can make the cases for clicking on the cave entrance, just make it call my void. Here is a command for people who can't do that much.. Code: if (command.startsWith("pits")) { startPit(); } ================================================

mitche- 04-03-2007

thanks for the pits idea :)

ImANo0b- 04-04-2007
Re: JAD MINIGAME ( SCRIPT )
Purpose: Add full fight pit waves Difficulty: 5 Assumed Knowledge: Common Sense Server Base: Any Classes Modified: client.java, npc.java, npcHandler.java player.java Procedure: Go ahead and stuff this into client.java, or make it a handler if you so please. (You will need to edit the codes a bit if you make a handler!) Step 1: Code: public void startPit() { if (myPit == 0) { myPit = maxPits+1; maxPits++; sendMessage("You are now registered for Fight Pits."); sendMessage("Get your stuff ready and enter the door..."); } if (myPit != 0) { wave1(); pitin = myPit; sendMessage("Good Luck!"); server.npcHandler.canAdd = 1; teleportToX = 2412; teleportToY = 5117; } } public void wave1() { spawnPit(2627, 2402, 5097); spawnPit(2627, 2397, 5095); spawnPit(2627, 2391, 5093); spawnPit(2629, 2390, 5087); spawnPit(2629, 2393, 5082); } public void wave2() { spawnPit(2629, 2400, 5080); spawnPit(2627, 2394, 5579); spawnPit(2598, 2391, 5084); spawnPit(2598, 2389, 5089); spawnPit(2631, 2395, 5090); } public void wave3() { spawnPit(2631, 2410, 5081); spawnPit(2631, 2402, 5067); spawnPit(2591, 2405, 5079); spawnPit(2591, 2390, 5089); spawnPit(2591, 2386, 5081); } public void wave4() { spawnPit(2627, 2402, 5097); spawnPit(2627, 2397, 5095); spawnPit(2627, 2391, 5093); spawnPit(2629, 2390, 5087); spawnPit(2629, 2393, 5082); } public void wave5() { spawnPit(2629, 2400, 5080); spawnPit(2627, 2394, 5579); spawnPit(2598, 2391, 5084); spawnPit(2598, 2389, 5089); spawnPit(2631, 2395, 5090); } public void wave6() { spawnPit(2591, 2396, 5077); spawnPit(2591, 2403, 5078); spawnPit(2591, 2392, 5084); spawnPit(2604, 2385, 5087); spawnPit(2604, 2390, 5094); } public void wave7() { spawnPit(2604, 2397, 5100); spawnPit(2604, 2407, 5097); spawnPit(2610, 2412, 5083); spawnPit(2610, 2408, 5070); spawnPit(2610, 2403, 5078); } public void wave8() { spawnPit(2629, 2400, 5080); spawnPit(2627, 2394, 5579); spawnPit(2598, 2391, 5084); spawnPit(2598, 2389, 5089); spawnPit(2631, 2395, 5090); } public void wave9() { spawnPit(2591, 2396, 5077); spawnPit(2591, 2403, 5078); spawnPit(2591, 2392, 5084); spawnPit(2604, 2385, 5087); spawnPit(2604, 2390, 5094); } public void wave10() { spawnPit(2745, 2396, 5077); spawnPit(2627, 2402, 5097); spawnPit(2627, 2397, 5095); spawnPit(2627, 2391, 5093); } public static int maxPits = 0; public void spawnPit(int id, int x, int y) { pitNPC(myPit, id, x, y, 1); } public void pitNPC(int pit, int npcType, int x, int y, int WalkingType) { int HP = server.npcHandler.GetNpcListHP(npcType); // first, search for a free slot int slot = -1; for (int i = 1; i < server.npcHandler.maxNPCs; i++) { if (server.npcHandler.npcs == null) { slot = i; break; } } if(slot == -1) return; // no free slot found if(HP <= 0) { HP = 1; } NPC newNPC = new NPC(slot, npcType); newNPC.absX = x; newNPC.absY = y; newNPC.makeX = x; newNPC.makeY = y; newNPC.Pit = pit; newNPC.moverangeX1 = x; newNPC.moverangeY1 = y; newNPC.moverangeX2 = x; newNPC.moverangeY2 = y; newNPC.walkingType = WalkingType; newNPC.HP = HP; newNPC.Respawns= false; newNPC.MaxHP = HP; newNPC.MaxHit = (int)Math.floor((HP / 10)); if (newNPC.MaxHit < 1) { newNPC.MaxHit = 1; } newNPC.heightLevel = 0; server.npcHandler.npcs = newNPC; } public int ccadd = 0; In your boolean process add Code: if (server.npcHandler.tzhaarkillz == 4 && server.npcHandler.canAdd == 1 && ccadd == 0) { wave2(); server.npcHandler.canAdd = 2; ccadd = 1; } if (server.npcHandler.tzhaarkillz == 8 && server.npcHandler.canAdd == 2 && ccadd == 1) { wave3(); server.npcHandler.canAdd = 3; ccadd = 2; } if (server.npcHandler.tzhaarkillz == 12 && server.npcHandler.canAdd == 3 && ccadd == 2) { wave4(); server.npcHandler.canAdd = 4; ccadd = 3; } if (server.npcHandler.tzhaarkillz == 16 && server.npcHandler.canAdd == 4 && ccadd == 3) { wave5(); server.npcHandler.canAdd = 5; ccadd = 4; } if (server.npcHandler.tzhaarkillz == 20 && server.npcHandler.canAdd == 5 && ccadd == 4) { wave6(); server.npcHandler.canAdd = 6; ccadd = 5; } if (server.npcHandler.tzhaarkillz == 24 && server.npcHandler.canAdd == 6 && ccadd == 5) { wave7(); server.npcHandler.canAdd = 7; ccadd = 6; } if (server.npcHandler.tzhaarkillz == 28 && server.npcHandler.canAdd == 7 && ccadd == 6) { wave8(); server.npcHandler.canAdd = 8; ccadd = 7; } if (server.npcHandler.tzhaarkillz == 32 && server.npcHandler.canAdd == 8 && ccadd == 7) { wave9(); server.npcHandler.canAdd = 9; ccadd = 8; } if (server.npcHandler.tzhaarkillz == 36 && server.npcHandler.canAdd == 9 && ccadd == 8) { wave10(); server.npcHandler.canAdd = 10; ccadd = 0; } if (server.npcHandler.tzhaarkillz == 40 && server.npcHandler.canAdd == 10) { sendMessage("Congratulations, You beat the Fight Pit Waves!"); server.npcHandler.canAdd = 0; server.npcHandler.tzhaarkillz = 0; sendMessage("You are awarded a fire cape!"); teleportToX = 3254; teleportToY = 3426; addItem(6570, 1); } Step 2: This stuff goes in player.java Code: public int myPit = 0; public int pitin = 0; Find public boolean withinDistance Replace those two booleans with this... Code: public boolean withinDistance(Player otherPlr) { if(heightLevel != otherPlr.heightLevel /*|| WhosHouse != otherPlr.WhosHouse*/ || pitin != otherPlr.pitin) return false; int deltaX = otherPlr.absX-absX, deltaY = otherPlr.absY-absY; return deltaX <= 15 && deltaX >= -16 && deltaY <= 15 && deltaY >= -16; } public boolean withinDistance(NPC npc) { if (heightLevel != npc.heightLevel /*|| npc.NWhosHouse != WhosHouse */|| npc.Pit != pitin) return false; if (npc.NeedRespawn == true) return false; int deltaX = npc.absX-absX, deltaY = npc.absY-absY; return deltaX <= 15 && deltaX >= -16 && deltaY <= 15 && deltaY >= -16; } Step 3: This stuff goes in npc.java Code: public int Pit = 0; Step 4: Lastly this stuff goes in npcHANDLER.java Code: public int canAdd = 0; public int tzhaarkillz = 0; Find Code: rat deadadd this under that Code: } else if (npcs.npcType == 2591 || npcs.npcType == 2592 || npcs.npcType == 2593 || npcs.npcType == 2594 || npcs.npcType == 2595 || npcs.npcType == 2596 || npcs.npcType == 2597 || npcs.npcType == 2598 || npcs.npcType == 2599 || npcs.npcType == 2600 || npcs.npcType == 2601 || npcs.npcType == 2602 || npcs.npcType == 2603 || npcs.npcType == 2604 || npcs.npcType == 2605 || npcs.npcType == 2606 || npcs.npcType == 2607 || npcs.npcType == 2608 || npcs.npcType == 2609 || npcs.npcType == 2610 || npcs.npcType == 2611 || npcs.npcType == 2612 || npcs.npcType == 2613 || npcs.npcType == 2614 || npcs.npcType == 2615 || npcs.npcType == 2616 || npcs.npcType == 2627 || npcs.npcType == 2628 || npcs.npcType == 2629 || npcs.npcType == 2630 || npcs.npcType == 2631 || npcs.npcType == 2632 || npcs.npcType == 2740 || npcs.npcType == 2745) { tzhaarkillz += 1; ================================================ Theres the base, you can make the cases for clicking on the cave entrance, just make it call my void. Here is a command for people who can't do that much.. Code: if (command.startsWith("pits")) { startPit(); } ================================================If Blobboy aggrees, we can try it =D good idea Halson

hang em high- 04-11-2007

HALSONS NAME HAS BACKSTABBER IN IT >.<

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